

A baseline human has a metabolic efficiency of 0 (100% hunger rate), and genes can bring it as low as -5 (225% hunger rate) or up to 5 (50% hunger rate). Meanwhile helpful genes reduce metabolic efficiency, getting hungry faster, and thus consuming more food. Harmful genes will increase their metabolic efficiency, getting hungry slower, and thus consuming less food overall. Metabolic efficiency, denoted by the symbol, controls the rate at which pawns get hungry. They can be obtained from character creation or implanted via xenogerm. Genes are a system for adding capabilities to human pawns. For a full explanation of the gene system see: Genetics This will inform you about the attractiveness of a security sector and will feed into the Prisoners Transfer system.This page is a list of genes.Security sectors now have a grading that can be viewed in the “Logistics” menu.Yard, Common Room, Classroom, Canteen, Gym.



Ultimately your aim should be to entice prisoners to want to transfer into a more comfortable or privileged sector, and then encourage them to change their ways in order to meet the criteria for transfer. Min Sec), by attaching privileges (such as Visitation), adding new objects, equipment, and facilities, and making regime changes (such as more Yard time). You can increase (or decrease) a security sector’s grade (e.g. In order to create a ‘motivation’ for prisoners to transfer, you can also link and/or restrict privileges to individual security sectors. With Cleared for Transfer, we introduce the idea that prisoners can now transfer between security sectors of your prison - you control the criteria or rules for prisoners to transfer. 2.2 Elements that are tied to the Prisoner Transfers system:.
