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Prison architect dlc
Prison architect dlc








prison architect dlc

A baseline human has a metabolic efficiency of 0 (100% hunger rate), and genes can bring it as low as -5 (225% hunger rate) or up to 5 (50% hunger rate). Meanwhile helpful genes reduce metabolic efficiency, getting hungry faster, and thus consuming more food. Harmful genes will increase their metabolic efficiency, getting hungry slower, and thus consuming less food overall. Metabolic efficiency, denoted by the symbol, controls the rate at which pawns get hungry. They can be obtained from character creation or implanted via xenogerm. Genes are a system for adding capabilities to human pawns. For a full explanation of the gene system see: Genetics This will inform you about the attractiveness of a security sector and will feed into the Prisoners Transfer system.This page is a list of genes.Security sectors now have a grading that can be viewed in the “Logistics” menu.Yard, Common Room, Classroom, Canteen, Gym.

prison architect dlc

  • Room Grading now includes the following rooms:.
  • prison architect dlc

  • The Prisoner Transfers system can be enabled and disabled in the map settings.
  • Updated ​ Prisoners​ tab to see transfer candidates and to approve transfers.
  • Updated ​ Policy ​tab to allow for tweaking of privileges, food quality and parole cutoff.
  • Inmates eager to move to a lower security sector with more privileges will only look at the sector that is one below their current one.Įlements that are tied to the Prisoner Transfers system:.
  • A Death Row inmate is always a Death Row inmate, a Protective Custody inmate is always a Protective Custody inmate and the same for Criminally Insane inmates.
  • This means that prisoners can only transfer between these levels.
  • The Cleared for Transfer mechanics only refers to the following existing prisoner security sectors/levels Min Sec, Med Sec, Max Sec, and SuperMax.
  • prison architect dlc

    Ultimately your aim should be to entice prisoners to want to transfer into a more comfortable or privileged sector, and then encourage them to change their ways in order to meet the criteria for transfer. Min Sec), by attaching privileges (such as Visitation), adding new objects, equipment, and facilities, and making regime changes (such as more Yard time). You can increase (or decrease) a security sector’s grade (e.g. In order to create a ‘motivation’ for prisoners to transfer, you can also link and/or restrict privileges to individual security sectors. With Cleared for Transfer, we introduce the idea that prisoners can now transfer between security sectors of your prison - you control the criteria or rules for prisoners to transfer. 2.2 Elements that are tied to the Prisoner Transfers system:.










    Prison architect dlc